To override the renderer GMUDefaultClusterRenderer use the following code:
class CustomClusterRenderer: GMUDefaultClusterRenderer {
override func renderer(_ renderer: GMUClusterRenderer, willRenderMarker marker: GMSMarker) {
}
}
but the Xcode alarm method does not override any method from its superclass. If I write as:
func renderer(_ renderer: GMUClusterRenderer, willRenderMarker marker: GMSMarker)
There is no alarm, but when I execute the code, the programming never runs into this function.