WebSocket QML Type is there a ping/pong system

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Does WebSocket QML Type support any ping/pong system?

Documentation doesn't say anything about it, so I'm wondering if there is a way to "simulate" ping/pong, e.g. trying to use one of the send methods and check what comes back in the co-responding received signal?

Or should I use QWebSocket Class to implement it? Also would it be bad practice to keep the QML WebSocket for send/receive functionality, while using the class just for ping/pong purpose, so better just implement whole functionality in the class?

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