i am developing an universal application using Xcode 6.0.1 universal storyboards. While using this i am confused how to configure my application for both iPhone and iPad (for all devices). I use W-Any H-Any for putting all buttons, ImageViews that i need on both iPhone and iPad. But now i am confused how to resize all this according to my views on iPhone and iPad. Basically for now I'm using the images for iPad as they are the highest resolution images i have. Can't use iPhone images for iPad views. Now if i use images of iPad they are of higher resolution and don't fit on iPhone view. Can anyone suggest me how to use different images for iPhone and iPad while using universal storyboards. And pls tell me how to use constraints to resize my view according to iPad and iPhone.
Universal Application in Xcode 6 using Universal Storyboards
429 views Asked by user3721424 At
1
There are 1 answers
Related Questions in IOS
- URLSession requesting JSON array from server not working
- Incorrect display of LinearGradientBrush in IOS
- Module not found when building flutter app for IOS
- How to share metadata of an audio url file to a WhatsApp conversation with friends
- Occasional crash at NSURLSessionDataTask dataTaskWithRequest:completionHandler:
- Expo Deep linking on iOS is not working (because of Google sign-in?)
- On iOS, the keyboard does not offer a 6-character SMS code
- Hi, there is an error happened when I build my flutter app, after I'm installing firebase packages occurs that error
- The copy/paste functionalities don't work only on iOS in the Flutter app
- Hide LiveActivityIntent Button from Shortcuts App
- While Running Github Actions Pipeline: No Signing Certificate "iOS Development" found: No "iOS Development" signing certificate matching team ID
- Actionable notification api call not working in background
- Accessibility : Full keyboard access with scroll view in swiftui
- There is a problem with the request entity - You are not allowed to create 'iOS' profile with App ID 'XXXX'
- I am getting "binding has not yet been initialized" error when trying to connect firebase with flutter
Related Questions in IPHONE
- How to control the volume of an iPhone programmatically in objective-c
- my website crash on safari The site sometimes crashes and I can't recover the crash
- Postal Framework crash in iPhone but runs successfully in simulator
- Xcode 15 building failure when using iphone 15 as simulator, using ios 17
- Images uploaded via Active Storage not displaying in Active Admin or on certain devices
- Any problem with creating provisioning profile with old Iphone?
- Does anyone know how to make iPad layout the same as iPhone's? Size wise the text and overall layout get's smaller when I run the app on the iPad
- Keyboard not appearing when connecting smart card reader to iPhones with type-c port. i.e. iPhone 15/ 15 pro
- Access the list of SIM mobile numbers installed in the iPhone
- Can we produce haptics and record from microphone the haptic sound at the same time on iOS?
- SwiftUI's localized string do not load from main bundle despite using the main bundle identifier (an xcode bug?)
- Cordova iOS only app upload through transport requires WKWatchKitApp
- Amazon s3 video is not played on Iphone
- build getting failed for ios xcode build -flutter app
- "Error when Importing 'mysdk' into iOS Demo App: dyld Library not loaded: @rpath/MQTTClient.framework/MQTTClient"
Related Questions in XCODE6
- How behave alternate icons feature regarding app updates?
- incorrect architecture in 3u tools from clickteam project
- How to setup and use Apache arrow from within Xcode C++ project
- Xamarin.ios not running in visual studio on mac
- Could not build the application for the simulator. Error launching application on iPhone 11 Pro
- Sum up values in multidimensional array in c++ and store it in another multidimensional array
- Trying to add two images in a UI image
- Xcode set up with Appium
- Network Extension capability missing in dev portal
- Cannot find 'SwiftUIWebView' in scope
- Swift UI: App looks different in simulator than on same iPhone model
- Xcode 6.2 fails to download docsets, complains they're "untrusted"
- I've just ejected expo react native app. How do I run the app via xcode?
- Add photo to a section in UITableview
- Variable unexpectedly resetting to 0 when View Controller Switched
Related Questions in IOS-UNIVERSAL-APP
- How to scale all components of an view?
- Detecting if iPhone or iPad without opting for Universal App
- After converting iPhone app to Universal app, should I only remove iPad app from sale or are there better steps?
- App search API validation tool gives request time out
- generate ios 10 universal app splash screen sizes and filenames, iPhone SE
- How to upload an app without having landscape mode through AppLoader?
- image assets catalog and iOS device family
- iOS: without auto layout and size class UI work for Universal devices
- UITableViewCell does not respect device modifier in search
- Different Launch functions for iPad than for iPhone (in Swift 3)?
- What is the best practice in creating apple-app-site-association file in aem
- iOS: iPAD to Univeral App upgrade quandary
- How to check TestFlight beta thinned build size per device without access to all physical devices
- Managing Universal Xcode storyboards with version control
- How to use different UI elements for iPhone and iPad using size class
Related Questions in UNIVERSAL-STORYBOARD
- How to detect when a popover is dismissed in iOS 9
- Universal storyboard UITableview row Height
- creating complex layout in storyboard
- position a view in storyboard at 1/3 of screen size
- PSD For Universal storyboard
- iOS universal storyboard iPhone iPad
- Most efficient way to reference 2 different IBOutlets at once (where each one only exists for it's own size class)?
- Links to learn storyboard
- How to mimic 2 different row heights for a UItableview in universal storyboards based on size class?
- Xcode 6 Universal storyboard NSKeyedUnarchiver initForReadingWithData error
- Xcode 6 - "universal storyboard" projects will support iOS 7?
- Xcode button with size classes
- iOS 8 Universal storyboard for different View Controllers
- Universal Storyboard Sizing Popover for iPhone and iPad
- iOS 8 AutoLayout: dilemmas with centring UITextView
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
Hey you have to use Media.xcassets.. Just you have to add the image in Media.xcassets after than storyboard will automatically take its relative image from Media.xcassets.