I am making a scrolling ui panel and apply mask to ScrollRect component, which should hides parts outside panel area. I am using unity version 5.4.2f2-GVR. Mask work correctly on pc when i deploy it on google pixel device its not working. Is this bug of unity version or something else....
Unity ui mask not working on google pixel device
2.9k views Asked by Vishal At
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If somebody else got this problem and Bahman_Aries solution is not enough, try this:
File > Build Settings > Player Settings>XR Settings (or Other settings if you are working in older versions of unity) > Daydream (click on the small arrow) > Depth Format.
And set that to 24-bit depth | 8-bit stencil.
This is cause you need a stencil buffer.
I got around this issue by using
RectMask2D
Component instead of the regularMask
.