so I just downloaded plastic scm for my unity project today and whenever I try to checkin my changes (I have made a lot of progress on the game, so my guess is that the mass checkin is the problem) I get this error saying: "this is usually a temporary error during hostname resolution and means that the local server did not receive a response from an authoritative server" for completely no reason, if you know how to stop this from happening, please answer my question
unity Plastic SCM error every time I try to checkin
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Most of the time that error is related with network issues (Slow, unstable, high latency), you might want to consider a distributed workflow in that case: https://www.plasticscm.com/book/index.html#_centralized_distributed
A workaround is to checkin smaller chunks at a time until everything gets uploaded.