I'm trying to do a custom skybox for 360 images which has 2 textures with a crossfade and I need it to respond to Rotation value like the Unity Skybox. I just need the same slider but I´m not getting any luck, I'm complete new on shaders.
Here is the code I have until now
Shader "Custom/fundido"
{
   Properties {
     _Blend ("Blend", Range (0, 1) ) = 0.0
     _Rotation ("Rotation", Range(0, 360)) = 0
     _BaseTexture ("Cubemap (HDR)", Cube) = "grey" {}
     _OverlayTexture ("Cubemap2 (HDR)", Cube) = "grey" {}
 }
SubShader {
 Tags { "Queue"="Background" "RenderType"="Background" 
"PreviewType"="Skybox" }
     
Pass {
         SetTexture[_BaseTexture]
         SetTexture[_OverlayTexture] {
         ConstantColor (0,0,0, [_Blend]) 
         combine texture Lerp(constant) previous
         }
     }
 }
 }
The _Blend works perfect for the crossfade I just need to add the Rotation listener.
Thanks so much!
 
                        
Here is the shader. You can shift the day cycle through script. https://docs.unity3d.com/ScriptReference/Material.SetFloat.html