I created a simple test app
Nothing but one UI animation (Target frame set to 60)
After building, I ran it on BlueStacks.
Frame is abnormal in BlueStacks
Initially, it maintains 60 frames, but
It changed to 29~30 frames irregularly.
In the profiler the Semaphore.WaitForSignal marker is taking up more than 18ms
I tried changing various settings, but it didn't work.
Is there any solution to this problem?
The version used was Unity 2022.3.16f1.
I made a test app because Frame was dropped only in BlueStacks.
Even in apps where there is nothing, 30 frames occur irregularly.