Understanding and Optimizing Generational Garbage Collection in Haskell

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When a program initializes, the mutator allocates memory space for new small objects in the nursery. The nursery serves as a buffer to maintain recently created objects. If these objects remain alive during the garbage collection cycle, they may undergo aging and be promoted to Generation 0 for small objects or Generation 1 for large objects. So, the nursery, Gen 0, and Gen 1 are pipelining with each other and interacting accordingly. I want to explain my understanding as follow:

  1. Nursery:

    • Newly allocated objects start in the nursery, designed for short-lived objects.
  2. Garbage Collection Cycle:

    • The garbage collector examines nursery objects during a cycle.
    • Surviving objects in the nursery may age within the same generation (e.g., Gen 0).
  3. Generational Promotion:

    • Objects surviving multiple cycles may be promoted to the next older generation (e.g., from Gen 0 to Gen 1).
  4. Interaction and Pipeline:

    • Objects move through a pipeline-like structure: nursery to Gen 0, and potentially to Gen 1.
    • The nursery buffers short-lived objects, Gen 0 represents the initial stage for object promotion, and Gen 1 (and further generations) accommodates objects with longer lifetimes.

Is my understanding correct?

I expect the some helpful explanations.

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