recently I have been coding a game a wanted to make a 1v1 version but after adding the two-player I realized that when I make a player move (Infinty loop) the other player stops moving to let the loop run and vice versa.
proc temp1
MOV cx, [FstX] ; FstX-coordinate of the snake head
MOV dx, [FstY] ; FstY-coordinate of the snake head
MOV SI, 0
MOV DI, 0
MOV AL, 5 ; MAGENTA green (you can choose a different color)
draw_row_loop1:
draw_pixel_loop1:
INC cx
INC DI
INT 10h
CMP DI, [FstBody]
JNE draw_pixel_loop1
SUB cx, [FstBody]
MOV DI, 0
INC dx
INC SI
CMP SI, [FstBody]
JNE draw_row_loop1
ret
endp temp1
proc temp
MOV cx, [FstX] ; FstX-coordinate of the snake head
MOV dx, [FstY] ; FstY-coordinate of the snake head
MOV SI, 0
MOV DI, 0
MOV AL, 5 ; MAGENTA green (you can choose a different color)
draw_row_loop1:
draw_pixel_loop1:
INC cx
INC DI
INT 10h
CMP DI, [FstBody]
JNE draw_pixel_loop1
SUB cx, [FstBody]
MOV DI, 0
INC dx
INC SI
CMP SI, [FstBody]
JNE draw_row_loop1
ret
endp temp
everything works but they stop each other.
PROC draw
call temp
call temp1
RET
ENDP draw
tried to move them to a different proc tried to use both in label couldn't find an answer and nothing worked they just overwrite eachother