Three.js SimplifyModifier modify all buffer geometry attributes?

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In three.js, I want to use the SimplifyModifier to simplify a model to several different degrees. The problem is that the geometry for the model contains attributes for normals, skinIndex, skinWeight, and position. The modifier removes all attributes other than position, and in the end, I am left with a black, static geometry. Is there any way I can programmatically create low polygon versions of my buffer geometry which also have these attributes modified as well?

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