Sum of the four 32bits elements of a _m128 vector

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I'm using intrinsics to optimize a program of mine. But now I would like to sum the four elements that are in a __m128 vector in order to compare the result to a floating point value. For instance, let's say I have this 128 bits vector : {a, b c, d}. How can I compare a+b+c+d to e, where e is of type float ?

Does SSE2 or SSE3 provide a way to do that simply or do you have any code snippet that could help me ? Thanks !

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harold On BEST ANSWER

The best I can up with is this:

; assumes    xmm0 = [0, B, 0, A] or similar
mulps xmm0,xmm0   ; [0, B*B, 0, A*A]
xorps xmm1,xmm1
movhlps xmm1,xmm0 ; [0, 0, 0, B * B]
addps xmm0,xmm1   ; [0, 0, 0, A * A + B * B]

If A and B absolutely have to be in the low quadword then as far as I can tell you need a shuffle, which is slower on pre-Penryn (and on a Penryn the DPPS solution is available).