I'm creating a networked game in java using ECS(Entity Component System) and this is my first time using ECS. I'm not sure how I should store the components though. I do want to use an Entity class where I'll store components for that specific entity but how? Should I have all components be extended from a base class and store them in an arraylist? Should I use collections? I'm basically just asking if anyone has any recommendations on how to do this? Thanks.
Related Questions in JAVA
- I need the BIRT.war that is compatible with Java 17 and Tomcat 10
- Creating global Class holder
- No method found for class java.lang.String in Kafka
- Issue edit a jtable with a pictures
- getting error when trying to launch kotlin jar file that use supabase "java.lang.NoClassDefFoundError"
- Does the && (logical AND) operator have a higher precedence than || (logical OR) operator in Java?
- Mixed color rendering in a JTable
- HTTPS configuration in Spring Boot, server returning timeout
- How to use Layout to create textfields which dont increase in size?
- Function for making the code wait in javafx
- How to create beans of the same class for multiple template parameters in Spring
- How could you print a specific String from an array with the values of an array from a double array on the same line, using iteration to print all?
- org.telegram.telegrambots.meta.exceptions.TelegramApiException: Bot token and username can't be empty
- Accessing Secret Variables in Classic Pipelines through Java app in Azure DevOps
- Postgres && statement Error in Mybatis Mapper?
Related Questions in LIBGDX
- Lib GDX exported jar file does not detect assets
- LibGDX Normal Textures Not Showing Up in 3D (Blender) Model Java
- How do I resolve this rendering error with LibGDX and a Shadertoy GLSL Shader?
- Multiple TiledMap layers not rendering
- How to retain score when transitioning between Pause Scene to Game Scene?
- How to convert a text drawn using BitmapFont in LibGDX in an array of Sprites/TextureMapObjects?
- LibGDX Crashing when removing entity from its list
- How to change `Vector2` 's values in the virtual `render(delta:Float)` method of the Screen interface of com.badlogic.Gdx
- error build java project in vscodeThe project was not built due to "core does not exist". The project was not built due to "desktop does not exist"
- iOS app/game crashes with scene update failed message after launching using Libgdx and robovm
- Not able to catch errors in websocket onMessage
- Simple MMORPG - which protocol, technologies
- task superDev gives an error. Below is the result of stacktrace
- how can I fix this error? Libgdx and Gradle
- libGDX JSON File Reading Error: Unable to Load Skin Resources
Related Questions in KRYONET
- libgdx throws error on spritebatch creation
- Kryonet desirialization issue with Hibernate Entities
- Race Condition: Kryo keeps attempting to serialize items with references
- Jython registering class with kryonet
- Making a fat jar file and adding dependencies - Eclipse IDE
- Trouble creating a fat jar in gradle - Using Eclipse IDE, Kryonet and LibGDX
- Linear impulse and incorrect positions in multiplayer
- Separate main() methods to run DesktopLauncher.main() and Server using Libgdx and Kryonet
- Problem with TextArea using Kryonet and Libgdx Project
- How to send data to kryonet outside java
- Locating servers IP address
- Storing components for an ECS in java
- Class references null when starting service in background
- Kryonet server / client connection successful but having issues printing out emoji
- Java, Android Studio, Gradle, LibGDX, KryoNet - Error: Program type already present: com.esotericsoftware.jsonbeans.Json$Serializer
Related Questions in ENTITY-COMPONENT-SYSTEM
- Polymorphism with Entity Component Systems in C#
- Unity ECS: Segmentation fault when creating a large number of entities
- Array element reference being set to partially incorrect memory address and data
- C# Is there a way to use ref return as an out parameter?
- How benefitial is Unity DOTS for normal games?
- How do I iterate over/get static members from the variadic template types in a function with no arguments?
- A-Frame: Error when using tracked-controls-webxr
- How can I search for another entity inside a Specs system?
- How to expose mutable list as a readonly property in a MonoBehaviour
- Component based game engine design
- Passing this reference when using implementation by delegation in Kotlin
- Is it possible to add a child or children to an entity without using the World directly with a thread-local system?
- Adding a shared_ptr to my map throws read access violation
- Animate Player using Finite State Machine in Ashley ECS
- Why is this ECS benchmark not showing the expected performance improvements despite using CPU cache?
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
You might want to look at how Unity does it. Here's a little vocabulary to help you in your research.
Unity uses chunks to store archetypes of components. The components are stored in memory aligned arrays inside those chunks for better cache performance. You could also look into Unity's source code for ECS (stored in their "Entity" package), this could show you how they store and access component data.