Here is my code:
var red: SKSpriteNode?
var redHolding = false
/////
// MARK: didMove
/////
override func didMove(to view: SKView) {
physicsWorld.contactDelegate = self
if let r = self.childNode(withName: "red") as? SKSpriteNode { red = r }
createRope(red!, 10)
}//
func createRope(_ anchorSprite: SKSpriteNode, _ numOfLinks: Int) {
var links: [SKSpriteNode] = []
anchorSprite.position = CGPoint(x: 0, y: 0)
for i in 0...numOfLinks {
let link = SKSpriteNode(color: UIColor.black, size: CGSize(width: 20, height: 30))
link.position = CGPoint(x: anchorSprite.frame.midX, y: anchorSprite.frame.minY - link.frame.height/2)
link.physicsBody? = SKPhysicsBody(rectangleOf: link.size)
link.physicsBody?.isDynamic = true
link.physicsBody?.allowsRotation = true
link.physicsBody?.affectedByGravity = true
link.physicsBody?.categoryBitMask = 4
self.addChild(link)
var joint = SKPhysicsJointPin()
links.append(link)
if i == 0 {
joint = SKPhysicsJointPin.joint(withBodyA: anchorSprite.physicsBody!, bodyB: link.physicsBody!, anchor: CGPoint(x: anchorSprite.frame.midX, y: anchorSprite.frame.minY))
} else {
link.position = CGPoint(x: anchorSprite.frame.midX, y: (links[i-1].frame.minY - links[i-1].frame.height/2) - link.frame.height/2)
joint = SKPhysicsJointPin.joint(withBodyA: links[i-1].physicsBody!, bodyB: links[i].physicsBody!, anchor: CGPoint(x: links[i-1].frame.minX, y: links[i-1].frame.minY))
}
physicsWorld.add(joint)
}
}
I'm trying to build a function that programmatically creates a rope and I could be way off so far, but I'm having an issue and I don't understand why.
I get an error "unexpectedly found nil while unwrapping optional"
It happens for the "Link" variable with its physics body when I try to make the Joint.
I don't understand why and I keep moving things around to try to fix it with no success.
Does anyone see what is wrong with the code?
Thanks for any help.
You need to remove the
?after thephysicsBodyproperty of thelink.Old:
New: