I am experimenting with Haxe and OpenFL and am wondering if the Sprite class is synonymous with a GameObject in Unity. It seems that sprite instances have a hierarchical structure and I am wondering if this can be utilised to manage objects.
For example:
Game (Sprite / container / no visual representation)
|--> Grid (Sprite / container / no visual representation)
|--> Tile (Sprite)
|--> Tile (Sprite)
|--> ...
|--> ...
Am I correct with the above assumption, or should the Sprite class be extended purely for objects with visual representation?
If you only need a container, you should extend
DisplayObjectContainer. But for abstract things likeGame, I wouldn't use aDisplayObjectat all, but custom classes.Use classes extending from
DisplayObjectonly for things that should be added to the Display List. In your example,Gameshouldn't be aSprite, butTileandGridprobably yes.