I am trying to implement a splay tree. But there is a segmentation fault occuring in the left_rotate and right_rotate function which is being called by splay() function. I have tried debugging but left with no clue. where am i doing wrong! I think there is some kind of logical error. Here is my code:
splay_tree.h
#include"node.h"
template<class T>
class splay_tree{
private:
Node<T>* root=nullptr;
public:
splay_tree(){
root=nullptr;
}
//gethead
Node<T>* gethead(){
return this->root;
}
void left_rotate(Node<T>* node){
if(node==nullptr){return ;}
if(node->m_right!=nullptr){
Node<T>* temp= node->m_right;
node->m_right= temp->m_left;
if(temp->m_left){
temp->m_left->m_parent=node;
}
temp->m_parent=node->m_parent;
if(node->m_parent==nullptr){
this->root=temp;
}else if(node=node->m_parent->m_left){
node->m_parent->m_left=temp;
}else if(node=node->m_parent->m_right){
node->m_parent->m_right=temp;
}
temp->m_left=node;
node->m_parent=temp;
}
}
//right rotate
void right_rotate(Node<T>* node){
Node<T>* temp= node->m_left;
node->m_left=temp->m_right;
if(temp->m_right){
temp->m_right->m_parent=node;
}
temp->m_parent=node->m_parent;
if(node->m_parent==nullptr){
this->root=temp;
}else if(node==node->m_parent->m_left){
node->m_parent->m_left=temp;
}else{
node->m_parent->m_right=temp;
}
temp->m_right=node;
node->m_parent=temp;
}
//splaying the node
void splay(Node<T>* node){
while(node->m_parent){
if(node->m_parent->m_parent==nullptr){
if(node==node->m_parent->m_left){
right_rotate(node->m_parent);
}else if(node==node->m_parent->m_right){
left_rotate(node->m_parent);
}
}else if(node->m_parent->m_parent!=nullptr){
if(node==node->m_parent->m_left && node->m_parent==node->m_parent->m_parent->m_left){
right_rotate(node->m_parent->m_parent);
right_rotate(node->m_parent);
}else if(node==node->m_parent->m_right && node->m_parent==node->m_parent->m_parent->m_right){
left_rotate(node->m_parent->m_parent);
left_rotate(node->m_parent);
}else if(node==node->m_parent->m_right && node->m_parent==node->m_parent->m_parent->m_left){
right_rotate(node->m_parent);
left_rotate(node->m_parent);
}else{
left_rotate(node->m_parent);
right_rotate(node->m_parent);
}
}
}
}
void insert(T data){
insert(data,this->root);
}
Node<T>* insert(T data,Node<T>* node){
if(this->root==nullptr){
this->root= new Node<T>(data);
return this->root;
}else{Node<T>* curr_ptr=node;
while(node!=nullptr){
if(data<node->m_data){
if(node->m_left!=nullptr){
node->m_left=insert(data,node->m_left);
}else{
Node<T>* new_node = new Node<T>(data);
curr_ptr->m_left= new_node;
new_node->m_parent=curr_ptr;
splay(new_node);
}
}else if(data> node->m_data){
if(node->m_right!= nullptr){
node->m_right= insert(data,node->m_right);
}else{
Node<T>* new_node= new Node<T>(data);
curr_ptr->m_right= new_node;
new_node->m_parent=curr_ptr;
splay(new_node);
}
}
}
}
return node;
}
};
node.h
template<class T>
class Node{
public:
T m_data; // holds the key
Node<T>* m_parent; // pointer to the parent
Node<T>* m_left; // pointer to left child
Node<T>* m_right; // pointer to right child
Node(T data){
m_data=data;
m_left=nullptr ;
m_right=nullptr ;
m_parent=nullptr;
}
};
main.cpp
#include"splay_tree.h"
#include<iostream>
using namespace std;
int main(){
splay_tree<int> s1;
cout<<s1.gethead();
s1.insert(12);
s1.insert(89);
return 0;
}



Okay so here is what i found for your code
Note: This may be because you are taking part of code from somewhere and other part from somewhere else. I strongly recommend you to try things on your own first.
Talking about the naming zig can be understood either as left or right so it may create confusion and that's what happened here!
For the answer part, I have updated names and improved your code !