SKPhysicsJointLimit has a elastic behaviour, but i need a strong rope simulation

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i am making a experimental visual project with SpriteKit.

I connected spritenodes (letter textures) with SKPhysicsJointLimit objects. I also set the maximumLenght of the joints to 35, but it is not working properly: the more force drags at the joint, the longer it gets (more than 35). Is there a possibility to set the strenght of the joints? So they are less elastic.

As you can see in this test picture the upper N and Z have very long joints As you can see in this test the upper N and Z have very long joints

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matthiaswitt On BEST ANSWER

The problem was really simple: The maximum length of the joints is set to a very small value. Therefore all conditions can not be met and the spritekit system has to exceed the maximum length.