I added rain to my game as SKEmitterNode particle and I want it to be shown at random time. What kind of function should I use?
Just in case, my code for rain:
func startGame () {
if let rain = SKEmitterNode(fileNamed: "rain.sks") {
rain.position = CGPoint(x: frame.width, y: frame.height)
addChild(rain)
}
....
You can use an action to remove the rain at a random time, for example: