How can I apply ShaderMaterial
on a BufferGeometry
? All the threejs examples and everything I could find on BufferGeometry
use default materials (MeshPhongMaterial
for example).
I have a working shader on Geometry
, but when I convert it to BufferGeometry
the shader no longer works. (I might have messed up the shader attributes count for example, absence of any explanation of BufferGeometry
doesn't help).
Cound you please point me towards any working example or tell me what's the difference between using ShaderMaterial
on Geometry
and on BufferGeometry
?