SceneKit uses for SCNView in iPhone 6 on simulator OpenGL, this causes to changing lightning model from PBR to Phong
Error: Physically based lighting model is not supported by the OpenGL renderer, using Phong instead
Is there a way to fix it? Newer iPhones render model in SceneKit correctly in PBR
SceneKit uses Metal in the simulator since Xcode 11 running on macOS Catalina. On previous versions of the system only OpenGL was supported.
(https://developer.apple.com/documentation/metal/developing_metal_apps_that_run_in_simulator)