A rubygame tutorial has a basic screen creation section followed by an excersize to modify the code to allow passing command line arguments that define screen size. I was able to use google to cobble together something I thought would work:
#! /usr/bin/ruby -w
# require 'rubygame'
screenx = ""
screeny = ""
# Rubygame.init
ARGV.each do |a|
if a.scan("x=")
screenx = a["x="] = ""
end
if a.scan("y=")
screeny = a["y="] = ""
end
end
puts screenx
puts screeny
# screen = Rubygame::Screen.new [screenx, screeny]
# loop {}
Without the comments I get a huge mess of errors which I don't understand and found very few results for any of them on Google.
With the comments I get different errors: If I give it a nonsense argument, it outputs "String not matched" If I give it a properly formatted request, I get "can't modify frozen String"
I'm not sure this is even the best way to extract x and y values from arguments.
Take a look at
OptionParser
:There are separate gems for this – I'm the author of one. However, since your game isn't a full-blown command line application, I don't think you really need an extra dependency.