This is the way I'm painting a like-popover window with a bezier path. The BOOLEAN bAbajo makes the drawing window point upwards. If not bAbajo, it points upwards:
- (void)drawRect:(NSRect)dirtyRect
{
NSRect contentRect = NSInsetRect([self bounds], LINE_THICKNESS, LINE_THICKNESS);
NSBezierPath *path = [NSBezierPath bezierPath];
if (_bAbajo)
{
[path removeAllPoints];
[path moveToPoint:NSMakePoint(_arrowX, NSMinY(contentRect))];
[path lineToPoint:NSMakePoint(_arrowX + ARROW_WIDTH / 2, NSMinY(contentRect) + ARROW_HEIGHT)];
[path lineToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMinY(contentRect) + ARROW_HEIGHT)];
NSPoint bottomRightCorner = NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT);
[path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT + CORNER_RADIUS)
controlPoint1:bottomRightCorner controlPoint2:bottomRightCorner];
[path lineToPoint:NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - CORNER_RADIUS)];
NSPoint topRightCorner = NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect));
[path curveToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMaxY(contentRect) + CORNER_RADIUS) controlPoint1:topRightCorner controlPoint2:topRightCorner];
[path lineToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMaxY(contentRect) + CORNER_RADIUS)];
NSPoint topLeftCorner = NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect));
[path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - CORNER_RADIUS) controlPoint1:topLeftCorner controlPoint2:topLeftCorner];
[path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + CORNER_RADIUS + ARROW_HEIGHT)];
NSPoint bottomLeftCorner = NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + ARROW_HEIGHT);
[path curveToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMinY(contentRect) + ARROW_HEIGHT) controlPoint1:bottomLeftCorner controlPoint2:bottomLeftCorner];
[path lineToPoint:NSMakePoint(_arrowX - ARROW_WIDTH/2, NSMinY(contentRect) + ARROW_HEIGHT)];
}
else
{
[path removeAllPoints];
[path moveToPoint:NSMakePoint(_arrowX, NSMaxY(contentRect))];
[path lineToPoint:NSMakePoint(_arrowX + ARROW_WIDTH / 2, NSMaxY(contentRect) - ARROW_HEIGHT)];
[path lineToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMaxY(contentRect) - ARROW_HEIGHT)];
NSPoint topRightCorner = NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT);
[path curveToPoint:NSMakePoint(NSMaxX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT - CORNER_RADIUS)
controlPoint1:topRightCorner controlPoint2:topRightCorner];
[path lineToPoint:NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect) + CORNER_RADIUS)];
NSPoint bottomRightCorner = NSMakePoint(NSMaxX(contentRect), NSMinY(contentRect));
[path curveToPoint:NSMakePoint(NSMaxX(contentRect) - CORNER_RADIUS, NSMinY(contentRect))
controlPoint1:bottomRightCorner controlPoint2:bottomRightCorner];
[path lineToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMinY(contentRect))];
[path curveToPoint:NSMakePoint(NSMinX(contentRect), NSMinY(contentRect) + CORNER_RADIUS)
controlPoint1:contentRect.origin controlPoint2:contentRect.origin];
[path lineToPoint:NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT - CORNER_RADIUS)];
NSPoint topLeftCorner = NSMakePoint(NSMinX(contentRect), NSMaxY(contentRect) - ARROW_HEIGHT);
[path curveToPoint:NSMakePoint(NSMinX(contentRect) + CORNER_RADIUS, NSMaxY(contentRect) - ARROW_HEIGHT)
controlPoint1:topLeftCorner controlPoint2:topLeftCorner];
[path lineToPoint:NSMakePoint(_arrowX - ARROW_WIDTH / 2, NSMaxY(contentRect) - ARROW_HEIGHT)];
}
[path closePath];
[[NSColor colorWithDeviceWhite:1 alpha:FILL_OPACITY] setFill];
[path fill];
//[NSGraphicsContext saveGraphicsState];
NSBezierPath *clip = [NSBezierPath bezierPathWithRect:[self bounds]];
[clip appendBezierPath:path];
[clip addClip];
[path setLineWidth:LINE_THICKNESS * 2];
[[NSColor whiteColor] setStroke];
[path stroke];
[NSGraphicsContext restoreGraphicsState];
}
On the first time drawRect is called, everything works fine, the drawing goes the way it should depending on the bAbajo boolean. After that, if I call the drawRect again with the opposite value of bAbajo, the right code is executed (bAbajo has the expected value and by debugging with breakpoints I can see that it is executing the right code inside drawRect), but the window is not updated with the new NSBezierPath *path. Any help?
In fact, Rob indirectly gave me the answer, I was not calling the setNeedsDisplay after setting bAbajo.