I use codes below to draw text in QGLWidget, but when the text is long and mixed Chinese(or Japanese) with English, then the text becomes upside down. Anyone knows why?
PS1: When I change QGLWidget to QWidget, everything is OK.
PS2: My Qt version is 4.8.0, OS is Ubuntu 12.04 64bit
PS3: When I firstly draw the text into an image, then draw that image, everything is ok.
Normal when using QWidget:
Upside-down when using QGLWidget:
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QGLWidget>
class MainWindow : public QGLWidget
{
Q_OBJECT
public:
explicit MainWindow(QGLWidget *parent = 0);
protected:
void paintEvent(QPaintEvent* event);
};
#endif // MAINWINDOW_H
mainwindow.cpp
MainWindow::MainWindow(QGLWidget *parent) : QGLWidget(parent)
{
setGeometry(0, 0, 1000, 200);
}
void MainWindow::paintEvent(QPaintEvent* event) {
QPainter painter;
painter.begin(this);
QString text = QString::fromLocal8Bit(
"THIS IS一段A很长的LONG示例文本TEXT。在非常长的时候会出现上下 颠倒的问题。你那里是否出现了?" \
"一段很长的示例文本。在非常长的时候会出现上下颠倒的问题。你那里是否出现了?" \
"一段很长的示例文本。在非常长的时候会出现上下颠倒的问题。你那里是否出现了?"
);
painter.setFont(QFont("default", 46, -1, false));
painter.drawText(QRect(0, 0, 3000, 200), Qt::TextSingleLine, text);
painter.end();
}
**
Edit:
**
I change font family name "default" to "YaHei Consolas Hybrid", it becomes normal when only drawText once. But When I use codes below to change text at intervals, the Chinese Characters become upside down again...
MainWindow.cpp
#include <QtGui>
#include "mainwindow.h"
#include "ui_mainwindow.h"
MainWindow::MainWindow(QGLWidget *parent) : QGLWidget(parent)
{
setGeometry(0, 0, 2000, 100);
paintTimer = new QTimer(this);
connect(paintTimer, SIGNAL(timeout()), this, SLOT(repaint()));
paintTimer->start(16);
text1 ="【中文1024测试】ABCDEFGHIJKLMNOPQRSTUVWXYZ中文ABCDEFGHIJKLMNOPQRSTUVWXYZ"\
"中文ABCDEFGHIJKLMNOPQRSTUVWXYZ中文ABCDEFGHIJKLMN";
text2 = "中文English中文English中文English中文English中文Englis中文";
text = text2;
offset = 0;
}
void MainWindow::paintEvent(QPaintEvent* event) {
QPainter painter;
painter.begin(this);
painter.setFont(QFont("YaHei Consolas Hybrid", 40, -1, false));
painter.drawText(QRect(0, 0, 3000, 100), Qt::TextSingleLine, text);
painter.end();
offset= (offset + 8) %400;
if (offset > 200) {
text = text1;
} else {
text = text2;
}
}
MainWindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QGLWidget>
#include <QTimer>
#include <QFont>
class MainWindow : public QGLWidget
{
Q_OBJECT
public:
explicit MainWindow(QGLWidget *parent = 0);
protected:
void paintEvent(QPaintEvent* event);
private:
QTimer* paintTimer;
QString text1;
QString text2;
QString text;
int offset;
};
#endif // MAINWINDOW_H
The codes below can solve the upside down problem: