Playing audio using kAudioUnitSubType_AudioFilePlayer

270 views Asked by At

I successfully implemented an audio file player using the remote I/O audio unit and a render callback where I use ExtAudioFileRead to render audio frames.

At this moment I was just wondering what the difference would be of using kAudioUnitSubType_AudioFilePlayer instead of a render callback with ExtAudioFileRead. What would be the advantage of this approach?

From the apple documentation I cannot deduct the differences.

0

There are 0 answers