I'm trying to find a way to only display image as texture of SKShapeNode in Swift without any overlay color
Is this possible?
I am using circular shaped nodes and when i try to set FillTexture with an image, then i must set also a FillColor, that modifies the image. I have tried using UIColor.clear but the node completely disappear.
Any idea?
UPDATE
Solved --- You can set
fillColorto.whiteand the overlay tint color disappear giving image texture its original colors