I'm using a borderless NSWindow to create a slide out menu like you might find in many IOS apps. I currently use setFrame:display:animate: with two pre-defined rects to create the sliding effect, and I also have an animation that fades the mainwindow's background, which currently runs after the window has finished animating.
I would very much like to run both of these animations simultaneously. However, setFrame:display:animate seems to block all other code until it has finished.
Is there a way to override this feature of setFrame:display:animate? Or can anyone recommend a work around?
I have working methods that run [[self animator]setFrame:display:] but I would prefer to use setFrame:display:animate because it is featured heavily in my current code and is easy to configure for duration.
Some code:
//Currently used to animate the window
-(void)showPopWindow{
[self selectAnimationTimeFor:NCpOpen];
[self setFrame:_initialRect display:YES];
[self makeKeyAndOrderFront:NSApp];
[self setFrame:_finalRect display:YES animate:YES];
}
And this is the other animation I have, which currently runs after setFrame has finished (note this runs on an NSView's layer).
//...
[layer setBackgroundColor:CGColorCreateGenericRGB(0, 0, 0, 0.5)];
CABasicAnimation *fadeInBackground = [CABasicAnimation animationWithKeyPath:@"opacity"];
fadeBackground.duration = [self openAnimationResizeTime];
fadeBackground.fromValue = [NSNumber numberWithFloat:0.0f];
fadeBackground.toValue = [NSNumber numberWithFloat:1.0f];
[layer addAnimation:fadeInBackground forKey:@"opacity"];
Solved problem by using NSAnimationContext along with [[self animator]setAlphaValue:], which let me run simultaneous animations and then execute a block on completion.
Documentation:
https://developer.apple.com/library/mac/documentation/Cocoa/Reference/NSAnimationContext_class/Introduction/Introduction.html#//apple_ref/occ/clm/NSAnimationContext/runAnimationGroup:completionHandler:
Working code: