I've been following this Stackoverflow topic. Everything works on the read side. I get a collection which I transform into a dictionary of the section contents. I publish this to other projects. The problems occur when I try to save a modified section entry. One of the external projects send a key/Value pair and I need to save it to my section. Here is my App.Config
<?xml version="1.0" encoding="utf-8" ?>
<configuration>
<configSections>
<section name="fileEnvironmentSection" type="MyApp.Infrastructure.Configuration.FileEnvironmentSection, MyApp.Infrastructure"/>
</configSections>
<fileEnvironmentSection>
<fileEnvironment>
<add key="TestEntry1" value="A nice value"/>
<add key="TestEntry2" value="Another value"/>
</fileEnvironment>
</fileEnvironmentSection>
</configuration>
Here are the three layers of types needed to interact with the config section.
using System.Configuration;
namespace SlamDunk.Infrastructure.Configuration {
public class FileEnvironmentSection : ConfigurationSection {
[ConfigurationProperty("fileEnvironment", IsDefaultCollection = false)]
[ConfigurationCollection(typeof(FileEnvironmentCollection), AddItemName = "add", ClearItemsName = "clear", RemoveItemName = "remove")]
public FileEnvironmentCollection FileEnvironmentList {
get { return (FileEnvironmentCollection)base["fileEnvironment"]; }
}
}
}
using System.Configuration;
namespace SlamDunk.Infrastructure.Configuration {
public class FileEnvironmentCollection : ConfigurationElementCollection {
public FileEnvironmentElement this[int index] {
get { return (FileEnvironmentElement)BaseGet(index); }
set {
if(BaseGet(index) != null) BaseRemoveAt(index);
BaseAdd(index, value);
}
}
public void Add(FileEnvironmentElement fileEnvironmentElement) { BaseAdd(fileEnvironmentElement); }
public void Clear() { BaseClear(); }
protected override ConfigurationElement CreateNewElement() { return new FileEnvironmentElement(); }
protected override object GetElementKey(ConfigurationElement element) { return ((FileEnvironmentElement)element).Key; }
public void Remove(FileEnvironmentElement fileEnvironmentElement) { BaseRemove(fileEnvironmentElement.Key); }
public void Remove(string key) { BaseRemove(key); }
public void RemoveAt(int index) { BaseRemoveAt(index); }
}
}
using System.Configuration;
namespace SlamDunk.Infrastructure.Configuration {
public class FileEnvironmentElement : ConfigurationElement {
private const string appConfigDefaultString = "missing";
private const string _appConfigNameKey = "key";
private const string _appConfigNameValue = "value";
public FileEnvironmentElement() { }
public FileEnvironmentElement(string key, string value) {
Key = key;
Value = value;
}
[ConfigurationProperty(_appConfigNameKey, DefaultValue = appConfigDefaultString, IsRequired = true, IsKey = true)]
public string Key {
get { return (string)this[_appConfigNameKey]; }
set { this[_appConfigNameKey] = value; }
}
[ConfigurationProperty(_appConfigNameValue, DefaultValue = appConfigDefaultString, IsRequired = true, IsKey = false)]
public string Value {
get { return (string)this[_appConfigNameValue]; }
set { this[_appConfigNameValue] = value; }
}
}
}
Here is the code I'm using to save a key/value change.
var appConfiguration = ConfigurationManager.OpenExeConfiguration(ConfigurationUserLevel.None);
var fileEnvironmentSection = appConfiguration.GetSection("fileEnvironmentSection") as FileEnvironmentSection;
var fileEnvironmentList = fileEnvironmentSection.FileEnvironmentList;
fileEnvironmentList.Remove(key);
var element = new FileEnvironmentElement(key, value);
fileEnvironmentList.Add(element);
//appConfiguration.Save(ConfigurationSaveMode.Modified);
//fileEnvironmentSection.CurrentConfiguration.Save(ConfigurationSaveMode.Modified);
fileEnvironmentList.CurrentConfiguration.Save(ConfigurationSaveMode.Modified);
I've checked and the changes appear in the list as expected. I've tried the two commented save call plus the last one. I think I'm getting a new instance of FileEnvironmentSection to avoid ConfigurationManager caching issues. After each test run I look in MyApp.exe.config and do not find any changes. I'm missing something and could use some help figuring out what. Thanks.
the latter should force a full save of the config file, i think the former will as well. i noticed that you are re-adding the same key to you collect, possibly that's why it is not picked up as modified?