MediaCodec for Simultaneous Camera

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I am working on development for simultaneous camera streaming and the recording using MediaCodec API. I want to merge the frame from both the camera and give to rendering as well as to Mediacodec for recording as surface. I do not want to create multiple EGLContext Rather same should be used across. I am taking Bigflake media codec example as reference however i am not clear whether it is possible or not. Also how to bind the multiple textures? As we require two textures for two camera. Your valueable input will help me to progress further. Currently i am stuck and not clear what to do further.

regards Nehal

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