Lance is a multiplayer game engine, so it wouldn't make sense to pause the game just for a single client - as the game must continue for all other players.
Nevertheless, there is an ignorePhysics attribute on the GameEngine class. Setting this attribute to true on the server would stop the physics, and should work in interpolation mode.
0
Asser Fahrenholz
On
To some extent, it would make sense with a global pause feature. Think any modern MOBA - if a client disconnects, the game is paused to wait for a reconnect. Unless of course, Lance.gg is only meant for persistent worlds :)
Lance is a multiplayer game engine, so it wouldn't make sense to pause the game just for a single client - as the game must continue for all other players.
Nevertheless, there is an
ignorePhysicsattribute on theGameEngineclass. Setting this attribute totrueon the server would stop the physics, and should work in interpolation mode.