In the fiddle is a "class" I have written to manage navigation over the data model and a test which shows that multiple instances (starting from second) of this "class" are referencing something wrong.
https://jsfiddle.net/btvmnaxc/ (outputs to console)
Expected output would be
[{"name":"xx"}]
[{"name":"yy"}]
But after setting Elements via setElements, in other methods Elements is empty, strangely only after creating the second instance. I could think that setElements overwrites the reference, but why other methods keep this old reference instead of getting a new one from the var.
Could somebody explain this behavior?
P.S. I probably can think on a solution, as packing vars in a property which is an object.
function Pagination() {
var props = {Elements:[], ...}
}
P.S.S
function Pagination() {
var that = this;
var Elements = [0,1];
var Frame = [];
var FrameNumber = 0;
var EntitiesPerFrame = 25;
var FrameChangedCB = [];
this.subscribeFrameChange = function(cb) {
if (typeof cb === "function") {
FrameChangedCB.push(cb);
} else {
throw new Error("Not a function");
}
}
this.setEntitiesPerFrame = function(entities_per_frame) {
entities_per_frame = parseInt(entities_per_frame);
if (entities_per_frame > 0) {
EntitiesPerFrame = entities_per_frame;
while (!this.canDisplayFrame(FrameNumber) && FrameNumber > 0) {
FrameNumber--;
}
calculateFrame();
}
}
frameChanged = function() {
FrameChangedCB.forEach(function(cb) {
cb();
});
}
this.setElements = function(elements) {
if (Array.isArray(elements)) {
Elements = elements;
calculateFrame();
console.log("qq");
} else {
throw new Error("Can only work with arrays");
}
}
this.getStart = function() {
return FrameNumber * EntitiesPerFrame;
}
this.getEnd = function() {
var end = (FrameNumber + 1) * EntitiesPerFrame;
return end > Elements.length ? Elements.length : end;
}
this.getEntitiesPerFrame = function() {
return EntitiesPerFrame;
}
calculateFrame = function() {
var start = that.getStart();
var end = that.getEnd();
if (that.canDisplayFrame(FrameNumber)) {
Frame = Elements.slice(
start,
end
);
frameChanged();
} else {
throw new Error("Boundaries");
}
}
this.canDisplayFrame = function(nr) {
nr = parseInt(nr);
var can = false;
var start = nr * EntitiesPerFrame
var end = (nr + 1) * EntitiesPerFrame;
if (start <= Elements.length && nr >= 0) {
can = true;
}
return can;
}
this.getFrame = function() {
return Frame;
}
this.next = function() {
return this.goto(FrameNumber + 1);
}
this.prev = function() {
return this.goto(FrameNumber - 1);
}
this.goto = function(frame_nr) {
var changed = false;
if (that.canDisplayFrame(frame_nr)) {
FrameNumber = parseInt(frame_nr);
calculateFrame();
changed = true;
}
return changed;
}
this.getLength = function() {
return Elements.length;
}
}
var b = new Pagination();
var a = new Pagination();
a.setElements([{name: 'xx'}]);
b.setElements([{name: 'yy'}]);
console.log(JSON.stringify(a.getFrame()));
console.log(JSON.stringify(b.getFrame()));
This is happening because you are abusing implicit globals.
Your
Pagination
function contains two places where a function is assigned to an identifier without usingvar
:This will assign this function to a global variable named
calculateFrame
and any call tocalculateFrame()
will be calling whichever of those was assigned last (and therefore be using whatever scope it has access to).To fix this, use
var
:Or better yet, use a named function declaration:
After fixing the two places where you have this issue, the snippet outputs the expected result.