I'm working on an application that needs to transfer lots of binary data (chunks of 10-100 MB) as fast as possible, and the ipc api and/or http requests are simply not fast enough (~50-200 MB/s). The best would be to share memory to make it nearly instant. The render process only need to read and not write, if that changes anything.
I have tried SharedArrayBuffer (according to this) but I get the error "Error: An object could not be cloned."
Any ideas?