I´m having an ongoing project for a good friend of mine. I´m pretty new to this programming stuff, so I´m forced to ask for help.
He wants to have some sort of cloud ceiling with a few LED stripes to show lighning effects. Here´s the tricky part. He already bought 4 24V stripes, but as far as I´m concerned, those should work for the project. I´ve gotten my handy on a really good-looking piece of code that resembles most of the properties needed for this project, but it also lacks a few things and I´m far too inexperienced to handle it myself.
First of all, he wants the stripes to animate one after one, but without any obvious order. I was thinking about putting in some RNG to do that job, but I failed miserably. There were not many more options besides killing the whole code, and I don´t really understand very much of it. So this part is also out of question.
The animation itself is great, I really love it. The only thing that disturbs me is the limitation of only 3 colours that are used in there. They also follow the same order and I´ve yet to figure out a way to randomize them, too
I would be more than happy if anyone could help me solving this issue.
Here´s the code, if anyone needs it.
#include "FastLED.h" //Make sure to install the FastLED library into your Arduino IDE
//The total number of LEDs being used is 144
#define NUM_LEDS 60
// The data pin for the NeoPixel strip is connected to digital Pin 6 on the Arduino
#define DATA_PIN 4
//Initialise the LED array, the LED Hue (ledh) array, and the LED Brightness (ledb) array.
CRGB leds[NUM_LEDS];
byte ledh[NUM_LEDS];
byte ledb[NUM_LEDS];
const int LEDSpeed = 30; //Speed of the LED animation effect. Make sure not to exceed the maxLEDSpeed value.
int maxLEDSpeed = 50; //Identifies the maximum speed of the LED animation sequence
int LEDposition=0; //Identifies the LED position in the strip that the comet is currently at. The maximum position is NUM_LEDS-1 (eg. 143)
int oldPosition=0; //Holds the previous position of the comet.
byte hue = 0; //Stores the Leading LED's hue value (colour)
byte sat = 255; //Stores the Leading LED's saturation value
byte tailHue = 0; //Stores the Comet tail hue value
int tailLength = 8; //determines the length of the tail.
byte hueRange = 20; //Colour variation of the tail (greater values have greater variation
byte intensity = 200; //The default brightness of the leading LED
byte tailbrightness= intensity / 2; //Affects the brightness and length of the tail
int animationDelay = 0; //The greater the animation delay, the slower the LED sequence. Calculated from LEDSpeed and MaxSpeed.
unsigned long waitTime = random(50, 5000); //The wait time for each comet
unsigned long endTime; //The time when we no longer have to wait for the next comet
int cometNumber = 3; //Used to choose which comet colour to show (***Don't change this variable***)
//===================================================================================================================================================
// setup() : Is used to initialise the LED strip
//===================================================================================================================================================
void setup() {
FastLED.addLeds<WS2812B, DATA_PIN, GRB>(leds, NUM_LEDS); //initialise the LED strip
selectNextComet(); //Select the next comet colour
}
//===================================================================================================================================================
// loop() :
//===================================================================================================================================================
void loop(){
showLED(LEDposition, hue, sat, intensity);
//Adjust the hue of the tail so that it is a different colour from the leading LED. To reduce variation in tail colour, reduce the hueRange.
if(hue>(254-hueRange)){
tailHue = random((hue-hueRange),hue);
} else {
tailHue = random(hue, (hue+hueRange));
}
tailbrightness = random(50, 100); //Randomly select the brightness of the trailing LED (provides sparkling tail)
leds[LEDposition]=CHSV((tailHue),sat,tailbrightness); //Set the colour, saturation and brightness of the trailing LED
fadeLEDs(tailLength); //Fade the tail so that the tail brightness dwindles down to nothingness.
setDelay(LEDSpeed); //
LEDposition++;
if(LEDposition>(NUM_LEDS-1)){
for(int i=0; i<50; i++){
showLED(LEDposition, hue, sat, intensity);
fadeLEDs(tailLength);
setDelay(LEDSpeed);
}
LEDposition=0;
selectNextComet(); //Select the next comet colour
}
}
//===================================================================================================================================================
// showLED() : is used to illuminate the LEDs
//===================================================================================================================================================
void showLED(int pos, byte LEDhue, byte LEDsat, byte LEDbright){
leds[pos] = CHSV(LEDhue,LEDsat,LEDbright);
FastLED.show();
}
//===================================================================================================================================================
// fadeLEDs(): This function is used to fade the LEDs back to black (OFF)
//===================================================================================================================================================
void fadeLEDs(int fadeVal){
for (int i = 0; i<NUM_LEDS; i++){
leds[i].fadeToBlackBy( fadeVal );
}
}
//===================================================================================================================================================
// setDelay() : is where the speed of the LED animation sequence is controlled. The speed of the animation is controlled by the LEDSpeed variable.
// and cannot go faster than the maxLEDSpeed variable.
//===================================================================================================================================================
void setDelay(int LSpeed){
animationDelay = maxLEDSpeed - abs(LSpeed);
delay(animationDelay);
}
//===================================================================================================================================================
//selectNextComet() : This is where we select either the Blue, the Pink or the White comet
//===================================================================================================================================================
void selectNextComet(){
cometNumber++;
if(cometNumber>3){
cometNumber=1;
}
switch(cometNumber){
case 1: { //Blue Comet
hue = 160;
sat = 255;
hueRange=20;
break;
}
case 2: { //Pink Comet
hue = 224;
sat = 120;
hueRange=10;
break;
}
default: { //White Comet
hue = 0;
sat = 0;
hueRange = 0;
break;
}
}
}
//===================================================================================================================================================
// waitForNextComet() : Is where we either wait for 60 seconds for another comet to come, or initiate another comet with a button press.
// The button will only be "ACTIVE" while we are waiting for the next comet. It has no effect while a comet is currently running
//===================================================================================================================================================
It´s all stated above.