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Double-checked locking in .net
EDIT: lots of edits to clarify this question is not about singleton
I find myself writing code like this:
if(resourceOnDiskNeedsUpdating)
{
lock(lockObject)
{
if(resourceOnDiskNeedsUpdating) // has a previous thread already done this?
UpdateResourceOnDisk();
}
}
return LoadResourceFromDisk();
UpdateResource()
is a slow operation.
Does this pattern make sense?
Are there better alternatives?
This called "double-checked locking".
You need a memory fence to make it correct.
See Wikipedia's article on double checked locking in .NET