I am making a simple sprite kit game. When I rotate my sprite the edges are jagged. I try texture images and image assets but the results are all the same. Here is my code with filtering mode:
let sprite = SKSpriteNode(imagedNamed: "textureName")
sprite.texture!.filteringMode = SKTextureFilteringMode.Nearest // Also Try .Linear
Changing the sprite's size to its original value or a smaller scale, result does not change.
Is it possible to use antialiased property for sprite nodes ? Is there any suggestion? Similar problem on this link: