I have a project in Godot that renders billboarded quads on top of enemies. The quads(meshinstances) are children nodes of the enemy nodes. I want to render just the quads to a viewport for post-processing, but the quads need to have the same position on screen that the enemies have (like a target reticle). How can I apply a shader effect to the billboards only and not to the rest of the scene?
Related Questions in GODOT
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in POST-PROCESSING
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in HUD
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Related Questions in GODOT-SHADER-LANGUAGE
- C++ using std::vector across boundaries
- Linked list without struct
- Connecting Signal QML to C++ (Qt5)
- how to get the reference of struct soap inherited in C++ Proxy/Service class
- Why we can't assign value to pointer
- Conversion of objects in c++
- shared_ptr: "is not a type" error
- C++ template using pointer and non pointer arguments in a QVector
- C++ SFML 2.2 vectors
- Lifetime of temporary objects
Popular Questions
- How do I undo the most recent local commits in Git?
- How can I remove a specific item from an array in JavaScript?
- How do I delete a Git branch locally and remotely?
- Find all files containing a specific text (string) on Linux?
- How do I revert a Git repository to a previous commit?
- How do I create an HTML button that acts like a link?
- How do I check out a remote Git branch?
- How do I force "git pull" to overwrite local files?
- How do I list all files of a directory?
- How to check whether a string contains a substring in JavaScript?
- How do I redirect to another webpage?
- How can I iterate over rows in a Pandas DataFrame?
- How do I convert a String to an int in Java?
- Does Python have a string 'contains' substring method?
- How do I check if a string contains a specific word?
Popular Tags
Trending Questions
- UIImageView Frame Doesn't Reflect Constraints
- Is it possible to use adb commands to click on a view by finding its ID?
- How to create a new web character symbol recognizable by html/javascript?
- Why isn't my CSS3 animation smooth in Google Chrome (but very smooth on other browsers)?
- Heap Gives Page Fault
- Connect ffmpeg to Visual Studio 2008
- Both Object- and ValueAnimator jumps when Duration is set above API LvL 24
- How to avoid default initialization of objects in std::vector?
- second argument of the command line arguments in a format other than char** argv or char* argv[]
- How to improve efficiency of algorithm which generates next lexicographic permutation?
- Navigating to the another actvity app getting crash in android
- How to read the particular message format in android and store in sqlite database?
- Resetting inventory status after order is cancelled
- Efficiently compute powers of X in SSE/AVX
- Insert into an external database using ajax and php : POST 500 (Internal Server Error)
The
Camera
has acull_mask
property that lets you filter which layers it will see. AndVisualInstance
s (such asMeshInstance
s) have alayers
property that lets you specify to which layers they belong (by default they all belong to the first layer).You can configure the layers names in Project Settings -> General -> Layer Names -> 3d Render. Do not confuse them with 3d Physics.
Thus, you can give a different layer to those quad
MeshInstance
you want, and then setup a newViewport
with a newCamera
as child (make sure it iscurrent
) with acull_mask
that will only render that layer. That way only thoseMeshInstance
will be rendered on thatViewport
.You probably want to to keep the properties of the
Camera
in sync with theCamera
on mainViewport
(not only itsglobal_transform
, but alsofov
or any other property you might change). You can archive this by copying its properties on_process
of a script attached to theCamera
which is inside the newViewport
.