How would I clamp the magnitude of a relative position and convert to world coordinates? i.e. (this.pos - other.pos).clampMag(3f).toWorldCoor(); of course this doesn't exist, but how would I do this kind of thing?
How would you Clamp the relative position of an object?(Unity)
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Are you familiar with Vector3.ClampMagnitude and Transform.TransformPoint? If not I believe you could simply use:
If you don't have a local transform you are working with, you can take your
localClampedVector3and add whatever offsetVector3you are working with.