I am new to C++ and I am confused as to why I cannot utilize Node* as a return type for functions in my BST class (I have to use it as a return type).
My guess is because Node class is not declared except for in 'private'?
Though I am not sure how to fix this because I HAVE to use Node* in the rest of my BST class.
Please let me know what I could do :)
(Also I searched for another answer, but everything I found had to do with different
Here is my BST class:
#ifndef BST_H
#define BST_H
#include <string>
using namespace std;
//DO I HAVE TO CAPITALIZE ALL 'CONSTANTS' PER THE PROG. ASSIGNMENT EXPECTATIONS?
//DO CLASS OBJECTS HAVE TO BE CAPITALIZED?
class BST
{
public:
BST();
~BST();
void deleteSubtree(Node* curr_root);
void insertContent(const string& word, const string& definition);
void deleteContent(string* word);
const string* getContent(const string& word);
Node* theRoot();
//WHY DOES COMPLILING SAY NODE HAS NOT BEEN DECLARED?
Node* treeMinimum(Node* ptr);
void nodeTransplant(Node* oldN, Node* newN);
private:
class Node
{
public:
Node(Node* cParent, string* word, string* definition)
{parent=cParent; left=NULL; right=NULL; m_word=word; m_definition=definition;}
Node* parent; //IS IT OKAY THAT I ADDED IN A PARENT ATTRIBUTE TO NODES?
Node* left;
Node* right;
string* m_word;
string* m_definition;
};
Node* root;
};
Also, I would like to know how to do the same thing almost, in another class (lines with the Node* in them return errors saying Node has not been declared)
#ifndef DICTIONARY_H
#define DICTIONARY_H
#include <string>
#include "BST.h"
using namespace std;
class Dictionary
{
public:
Dictionary();
~Dictionary();
void add(const string& word, const string& definition);
void remove(const string&);
const string* getDefinition(const string& word);
Node* getRoot();
void printEntry(Node* ptr);
void printInOrder(Node* ptr);
void printPreOrder(Node* ptr);
void printPostOrder(Node* ptr);
private:
BST dictionary;
};
#endif