As the title goes, how do I simulate the field of view if I'm using orthographic projection in Unity3D? My guess is to make the speed of different layers different. So for example, the background layer will move much slower than the front layer so that it feels like there's some kind of pseudo-field-of-view happening. But I don't know the code for it. And I don't know how much slower should the background move in comparison to the layers in front of it. Thanks a lot in advance!
How to simulate field of view in orthographic mode?
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You probably trying to setup a parallax camera effect. There are a bunch of solutions, one, another, one more.