I'm writing code in Pawn language in visual studio. I can create an object, but how can I save it so that the player can later see a list of created objects?
I need to add a command for example /list - where a dialog box like DIALOG_STYLE_TABLIST_HEADERS will open, and information about the created objects will be displayed as: "Name" "Object ID" "Who created the object (Nickname)"
I have this code:
#include <a_samp>
#define DIALOG_SOE 1050
#define DIALOG_CREATE DIALOG_SOE + 1
#define DIALOG_SELECT DIALOG_SOE + 2
#define DIALOG_TUTORIAL DIALOG_SOE + 3
#define DIALOG_SAVE_1 DIALOG_SOE + 4
#define DIALOG_SAVE_2 DIALOG_SOE + 5
enum SavedEnums {
Float:foX,
Float:foY,
Float:foZ,
Float:roX,
Float:roY,
Float:roZ
};
new O[SavedEnums];
public OnPlayerCommandText(playerid, cmdtext[])
{
if(strcmp("/soe", cmdtext, true, 10) == 0)
{
if(0 == IsPlayerAdmin(playerid))
return 1;
ShowPlayerDialog(playerid, DIALOG_SOE, DIALOG_STYLE_LIST, "Object Editor", \
"Instructions\nCreate Object\nEdit Map","Select","Cancel");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(dialogid)
{
case DIALOG_SOE:
{
if(response)
{
if(listitem == 0) ShowPlayerDialog(playerid, DIALOG_TUTORIAL, DIALOG_STYLE_MSGBOX, \
"Instructions","{FFFFFF}Hotkeys:\n\n{008080}Escape {FFFFFF}- to exit the editor or select an object\n{008080}Shift {FFFFFF}- to rotate the camera\nwhile editing",\
"Done","Back");
if(listitem == 1) ShowPlayerDialog(playerid, DIALOG_CREATE, DIALOG_STYLE_INPUT, \
"Create Object","Enter the model ID of the object to create it\nThe object will appear in front of you, and you can then modify it\n\nMaximum object ID - 19469",\
"Create","Back");
if(listitem == 2) SelectObject(playerid);
}
}
case DIALOG_CREATE:
{
if(!response) return OnPlayerCommandText(playerid, "/soe");
if(!strval(inputtext)) return ShowPlayerDialog(playerid, DIALOG_CREATE, DIALOG_STYLE_INPUT, \
"Create Object","Enter the model ID of the object to create it\nThe object will appear in front of you, and you can then modify it\n\nMaximum object ID - 19469\n{FF0000}Error: Invalid value!",\
"Create","Back");
new Float:X, Float:Y, Float:Z;
GetPlayerPos(playerid, X, Y, Z);
new obj;
obj = CreateObject(strval(inputtext), X+1, Y+1, Z+1, 0.0,0.0,0.0);
EditObject(playerid, obj);
SetPVarInt(playerid, "ModelID", strval(inputtext));
}
case DIALOG_SELECT:
{
new objectid = GetPVarInt(playerid, "SelectedObject");
if(response) EditObject(playerid, objectid);
else DestroyObject(objectid) && CancelEdit(playerid);
}
case DIALOG_TUTORIAL: if(!response) return OnPlayerCommandText(playerid, "/soe");
case DIALOG_SAVE_1:
{
if(response) return ShowPlayerDialog(playerid, DIALOG_SAVE_2, DIALOG_STYLE_INPUT, "File Name","Enter the name of the text document\nwhere your object will be saved","Save","Cancel");
}
case DIALOG_SAVE_2:
{
if(response)
{
if(!strlen(inputtext)) return SendClientMessage(playerid, 0xFF0000FF, "You left the input field empty!");
new string1[255], string2[128], File: objs;
format(string2, sizeof(string2), "soe/%s.txt", inputtext);
objs = fopen(string2, io_append);
format(string1, sizeof(string1), "CreateObject(%d, %f,%f,%f, %f,%f,%f);\r\n", \
GetPVarInt(playerid, "ModelID"), O[foX],O[foY],O[foZ], O[roX],O[roY],O[roZ]);
fwrite(objs, string1);
fclose(objs);
}
}
}
return 1;
}
public OnPlayerSelectObject(playerid, type, objectid, modelid, Float:fX, Float:fY, Float:fZ)
{
ShowPlayerDialog(playerid, DIALOG_SELECT, DIALOG_STYLE_MSGBOX,"Object Action", \
"Select action for the object\nYou can edit or delete it","Edit","Delete");
SetPVarInt(playerid, "SelectedObject", objectid);
SetPVarInt(playerid, "ModelID", modelid);
return 1;
}
public OnPlayerEditObject(playerid, playerobject, objectid, response, Float:fX, Float:fY, Float:fZ, Float:fRotX, Float:fRotY, Float:fRotZ)
{
if(response == 1)
{
ShowPlayerDialog(playerid, DIALOG_SAVE_1, DIALOG_STYLE_MSGBOX, "Object Edited",\
"Do you want to save the object to a file?\n\nThe file with objects is located in {FFFFFF}scriptfiles/soe/*.txt",\
"Save...","Cancel");
O[foX] = fX;
O[foY] = fY;
O[foZ] = fZ;
O[roX] = fRotX;
O[roY] = fRotY;
O[roZ] = fRotZ;
}
}