I have successfully managed to plot two graphs (BarChart and LineChart) on the same pane.
I am trying to implement a save button, which when clicked, writes the resultant image (with axes) to a bmp image of my saved choice.
The code runs and I get an affirmative alert and an image file is created. However, the resultant image file is empty (0 bytes).
@FXML // fx:id="graph"
private Pane graph; // Value injected by FXMLLoader
@FXML // fx:id="saveButton"
private Button saveButton; // Value injected by FXMLLoader
// ...
@FXML
void clickSave(ActionEvent event) {
Stage yourStage = (Stage) saveButton.getScene().getWindow();
FileChooser fileChooser = new FileChooser();
fileChooser.setInitialDirectory(new File("Path\\With\\Spaces"));
fileChooser.getExtensionFilters().add(new FileChooser.ExtensionFilter("BMP Files", "*.bmp"));
// Show save dialog
File file = fileChooser.showSaveDialog(yourStage);
if (file != null) {
if (!file.exists()) {
try {
Files.createFile(file.toPath());
} catch (IOException e) {
e.printStackTrace(); // Handle the exception
}
}
WritableImage writableImage = graph.snapshot(new SnapshotParameters(), null);
BufferedImage bufferedImage = SwingFXUtils.fromFXImage(writableImage, null);
try {
ImageIO.write(bufferedImage, "BMP", file);
// Inform the user about the successful save
Alert alert = new Alert(Alert.AlertType.INFORMATION);
alert.setTitle("File Saved");
alert.setHeaderText(null);
alert.setContentText("The file has been saved successfully.");
alert.showAndWait();
} catch (IOException e) {
e.printStackTrace();
// Inform the user about the error
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("Error");
alert.setHeaderText(null);
alert.setContentText("An error occurred while saving the file.");
alert.showAndWait();
}
}
}
Edit: Following @James_D's commented advice, I changed the code to the following, but the problem persists.
@FXML
void clickSave(ActionEvent event) {
Stage stage = (Stage) saveButton.getScene().getWindow();
FileChooser fileChooser = new FileChooser();
fileChooser.setInitialDirectory(new File("Path\\With\\Spaces"));
fileChooser.getExtensionFilters().add(new FileChooser.ExtensionFilter("BMP Files", "*.bmp"));
// Show save dialog
File file = fileChooser.showSaveDialog(stage);
if (file != null) {
WritableImage writableImage = graph.snapshot(new SnapshotParameters(), null);
BufferedImage bufferedImage = SwingFXUtils.fromFXImage(writableImage, null);
try {
ImageIO.write(bufferedImage, "BMP", file);
if (!file.exists()) {
Files.createFile(file.toPath());
}
// Inform the user about the successful save
Alert alert = new Alert(Alert.AlertType.INFORMATION);
alert.setTitle("File Saved");
alert.setHeaderText(null);
alert.setContentText("The file has been saved successfully.");
alert.showAndWait();
} catch (IOException e) {
e.printStackTrace();
// Inform the user about the error
Alert alert = new Alert(Alert.AlertType.ERROR);
alert.setTitle("Error");
alert.setHeaderText(null);
alert.setContentText("An error occurred while saving the file.");
alert.showAndWait();
}
}
}
The Problem
The
ImageIO::writemethod will return false:No exception is thrown in this case.
According to the ImageIO.write bmp does not work Q&A, the built-in BMP image writer requires the type of the image to be
TYPE_INT_RGB. If theBufferedImagedoes not have that type, then the call towritewill fail to find an "appropriate writer" and will return false, meaning no image was written to the file.Looking at the implementation of
SwingFXUtils::fromFXImage, the type of the returned image depends on the format of the source image and whether or not you passed in your ownBufferedImage. From some experiementation, it looks like the type will beTYPE_INT_ARGB_PREfor JavaFX images created by taking a snapshot of a node. Unfortunately, that is the wrong type, hence no image is being written to the file in your case. But since you do not check the return value, you are erroneously reporting success to the user.Solution
To solve the problem, you need to force the
BufferedImageto have a type ofTYPE_INT_RGB. Here are three different approaches.Pre-create
BufferedImagewith needed typeIf you can guarantee the JavaFX
Imagewill be opaque, which I am not sure of regarding snapshots, then arguably the simplest way to do this is to pass your own pre-createdBufferedImage. For example:Manually copy pixel data
You can manually copy the pixels from the
PixelReaderto aBufferedImage. For example:It should be okay that the pixels are read as ARGB, as the alpha channel is simply "lost" when writing to the
BufferedImagein this case.Copy
BufferedImageto a newBufferedImagewith the needed typeThis approach is based on this answer to ImageIO.write bmp does not work.
Additional Notes
There is no reason to manually create the file if it does not already exist. The file will be created as part of the process of writing out the image. And if the file does already exist, then it will be overwritten.
You should not perform I/O work on the JavaFX Application Thread. All the work after obtaining the snapshot, including converting it to a
BufferedImage, can and should be done on a background thread. Then react to the background work completing, whether normally or exceptionally, back on the JavaFX Application Thread (this is where you'd display the alerts, reenable controls, etc.).See Concurrency in JavaFX and the
javafx.concurrentpackage for more information. Thejavafx.concurrent.Taskclass would be particularly suited for this scenario.From comments by jewelsea:
And: