First of all, sorry for my bad English. I made a simple client/server program using UdpClient in C#. I have a problem. In order to send a big file (like a pdf for example), I use this code on client-side:
private void WorkOnBuffer(byte[] buffer)
{
int cnt = buffer.Length/buffMax; //buffMax = 64000
byte[] subBuffer = new byte[buffMax];
int min = 0;
for (int i = 0; i < cnt; i++)
{
Array.Copy(buffer, min, subBuffer, 0, buffMax);
client.Send(subBuffer, subBuffer.Length);
min += buffMax;
}
}
There is a loop which send bytes sub-array, made from main bytes array (for example, from pdf or txt). On server-side, how I can read all these packets? With method:
client.Receive(ref endPoint) // endpoint instance of IPEndPoint
I read only one array byte. What's my mistake?