How to P/Invoke WaveOut API on Windows CE 6.0 R3 ?
When I put this
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern MMRESULT waveOutOpen(ref IntPtr hWaveOut, int uDeviceID, ref WAVEFORMATEX lpFormat, DelegateWaveOutProc dwCallBack, int dwInstance, int dwFlags);
[DllImport("winmm.dll")]
public static extern MMRESULT waveInOpen(ref IntPtr hWaveIn, int deviceId, ref WAVEFORMATEX wfx, DelegateWaveInProc dwCallBack, int dwInstance, int dwFlags);
[DllImport("winmm.dll", SetLastError = true)]
public static extern MMRESULT waveInStart(IntPtr hWaveIn);
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern uint waveInGetDevCaps(int index, ref WAVEINCAPS pwic, int cbwic);
[DllImport("winmm.dll", SetLastError = true)]
public static extern uint waveInGetNumDevs();
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern uint waveOutGetDevCaps(int index, ref WAVEOUTCAPS pwoc, int cbwoc);
[DllImport("winmm.dll", SetLastError = true)]
public static extern uint waveOutGetNumDevs();
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern MMRESULT waveOutWrite(IntPtr hWaveOut, ref WAVEHDR pwh, int cbwh);
[DllImport("winmm.dll", SetLastError = true, CharSet = CharSet.Auto)]
public static extern MMRESULT waveOutPrepareHeader(IntPtr hWaveOut, ref WAVEHDR lpWaveOutHdr, int uSize);
It works on Window XP, 7 but throws a message "Can't P/Invoke winmm.dll" on Wnidows CE 6.0.
What am I doing wrong? Is the WaveOut API moved to some other dll or is it something else ?
Anyway SoundPlayer (from .NET Compact Framework 3.5) works correctly.
Change winmm.dll to coredll.dll and you are done !