I'm trying to make a game object to move infinitely in its track by changing its direction. However, it never works by using if-statement. It is also hard to apply since the game object is consistantly updating.
I want to make the object go down until its position is y = 80. Once it is over y=80, it goes back to y=0 until its y position is less or equal to y=0. and so it goes down till y = 80 again...
@override
void update(double dt) {
super.update(dt);
print(hitbox.position.y);
int hitboxDir = 1;
if (hitbox.position.y <= 80 && hitboxDir == 1) {
hitbox.position.y += 10 * dt;
} else if (hitbox.position.y >= 80) {
hitboxDir = -1;
hitbox.position.y += hitboxDir * 10 * dt;
} else if (hitbox.position.y <= 80 && hitboxDir == -1) {
hitboxDir = 1;
}
}