I have used Spline to animate a GameObject I want to disappear my GameObject when it is on Knot[4] and re-visible it on Knot[6]. But I don't know exactly how to do this. Is there any way to achieve this? Thanks in advance.
How to know the exact Knot on spline the game object is on in Unity?
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You're probably looking for
SplineUtility.ConvertIndexUnit().SplineUtility.Evaluate()might also help, depending on what you need. For real-time tracking, I don't think you can avoid the dreadedUpdate()way of putting if-checks there. I haven't found any runtime events, unfortunately.