I'm trying the create a 3D subscene with objects being labelled using Label objects in a 2D overlay. I've seen similar questions to mine on this subject, and they all point to using the Node.localToScene method on the node to be labelled in the 3D space. But this doesn't seem to work for my case. I've taken example code from the FXyz FloatingLabels example here:
The Label objects need to have their positions updated as the 3D scene in modified, which I've done but when I print out the coordinates returned by the Node.localToScene method, they're much too large to be within the application scene, and so the labels are never visible in the scene. I've written an example program that illustrates the issue, set up very similarly to the FXyz sample code but I've created an extra SubScene object to hold the 2D and 3D SubScene objects in order to plant them into a larger application window with slider controls. The 3D scene uses a perspective camera and shows a large sphere with coloured spheres along the x/y/z axes, and some extra little nubs on the surface for reference:
import javafx.application.Application;
import javafx.application.Platform;
import javafx.scene.Group;
import javafx.scene.Node;
import javafx.scene.PerspectiveCamera;
import javafx.scene.SubScene;
import javafx.scene.Scene;
import javafx.scene.SceneAntialiasing;
import javafx.scene.AmbientLight;
import javafx.scene.PointLight;
import javafx.scene.control.Label;
import javafx.scene.control.Slider;
import javafx.scene.control.ToolBar;
import javafx.scene.layout.GridPane;
import javafx.scene.layout.StackPane;
import javafx.scene.layout.Priority;
import javafx.scene.shape.Sphere;
import javafx.scene.paint.Color;
import javafx.scene.paint.PhongMaterial;
import javafx.scene.transform.Rotate;
import javafx.scene.transform.Translate;
import javafx.stage.Stage;
import javafx.geometry.Point3D;
import java.util.Map;
import java.util.HashMap;
public class LabelTest extends Application {
private Map<Node, Label> nodeToLabelMap;
@Override
public void start (Stage stage) {
// Create main scene graph
var objects3d = new Group();
Rotate xRotate = new Rotate (0, 0, 0, 0, Rotate.X_AXIS);
Rotate yRotate = new Rotate (0, 0, 0, 0, Rotate.Y_AXIS);
objects3d.getTransforms().addAll (
xRotate,
yRotate
);
var root3d = new Group();
root3d.getChildren().add (objects3d);
var camera = new PerspectiveCamera (true);
camera.setTranslateZ (-25);
var scene3d = new SubScene (root3d, 500, 500, true, SceneAntialiasing.BALANCED);
scene3d.setFill (Color.rgb (20, 20, 80));
scene3d.setCamera (camera);
var sceneRoot = new Group (scene3d);
var objects2d = new Group();
sceneRoot.getChildren().add (objects2d);
var viewScene = new SubScene (sceneRoot, 500, 500);
scene3d.widthProperty().bind (viewScene.widthProperty());
scene3d.heightProperty().bind (viewScene.heightProperty());
// Add lights and objects
var ambient = new AmbientLight (Color.color (0.7, 0.7, 0.7));
var point = new PointLight (Color.color (0.3, 0.3, 0.3));
point.setTranslateX (-25);
point.setTranslateY (-25);
point.setTranslateZ (-50);
root3d.getChildren().addAll (ambient, point);
var globe = new Sphere (5);
globe.setMaterial (new PhongMaterial (Color.color (0.3, 0.3, 0.3)));
var xSphere = new Sphere (0.5);
xSphere.setMaterial (new PhongMaterial (Color.RED));
xSphere.setTranslateX (5);
var ySphere = new Sphere (0.5);
ySphere.setMaterial (new PhongMaterial (Color.GREEN));
ySphere.setTranslateY (5);
var zSphere = new Sphere (0.5);
zSphere.setMaterial (new PhongMaterial (Color.BLUE));
zSphere.setTranslateZ (5);
objects3d.getChildren().addAll (globe, xSphere, ySphere, zSphere);
var nubMaterial = new PhongMaterial (Color.color (0.2, 0.2, 0.2));
for (int i = 0; i < 200; i++) {
var nub = new Sphere (0.125);
nub.setMaterial (nubMaterial);
var phi = 2*Math.PI*Math.random();
var theta = Math.acos (2*Math.random() - 1);
var z = -5 * Math.sin (theta) * Math.cos (phi);
var x = 5 * Math.sin (theta) * Math.sin (phi);
var y = -5 * Math.cos (theta);
nub.setTranslateX (x);
nub.setTranslateY (y);
nub.setTranslateZ (z);
objects3d.getChildren().add (nub);
} // for
// Add labels
var xLabel = new Label ("X axis");
xLabel.setTextFill (Color.RED);
var yLabel = new Label ("Y axis");
yLabel.setTextFill (Color.GREEN);
var zLabel = new Label ("Z axis");
zLabel.setTextFill (Color.BLUE);
objects2d.getChildren().addAll (xLabel, yLabel, zLabel);
nodeToLabelMap = new HashMap<>();
nodeToLabelMap.put (xSphere, xLabel);
nodeToLabelMap.put (ySphere, yLabel);
nodeToLabelMap.put (zSphere, zLabel);
xRotate.angleProperty().addListener ((obs, oldVal, newVal) -> updateLabels());
yRotate.angleProperty().addListener ((obs, oldVal, newVal) -> updateLabels());
camera.translateZProperty().addListener ((obs, oldVal, newVal) -> updateLabels());
Platform.runLater (() -> updateLabels());
// Create main pane
var gridPane = new GridPane();
var stackPane = new StackPane (viewScene);
viewScene.heightProperty().bind (stackPane.heightProperty());
viewScene.widthProperty().bind (stackPane.widthProperty());
viewScene.setManaged (false);
gridPane.add (stackPane, 0, 0);
gridPane.setVgrow (stackPane, Priority.ALWAYS);
gridPane.setHgrow (stackPane, Priority.ALWAYS);
// Add controls
var xSlider = new Slider (-90, 90, 0);
xRotate.angleProperty().bind (xSlider.valueProperty());
var ySlider = new Slider (-180, 180, 0);
yRotate.angleProperty().bind (ySlider.valueProperty());
var zSlider = new Slider (-60, -25, -25);
camera.translateZProperty().bind (zSlider.valueProperty());
ToolBar toolbar = new ToolBar (
new Label ("X rotation:"),
xSlider,
new Label ("Y rotation:"),
ySlider,
new Label ("Z position:"),
zSlider
);
gridPane.add (toolbar, 0, 1);
// Start the show
stage.setTitle ("Label Test");
stage.setScene (new Scene (gridPane, 800, 600));
stage.show();
} // start
private void updateLabels () {
nodeToLabelMap.forEach ((node, label) -> {
var coord = node.localToScene (Point3D.ZERO, true);
System.out.println ("label = " + label.getText() + ", coord = " + coord);
label.getTransforms().setAll (new Translate(coord.getX(), coord.getY()));
});
} // updateLabels
public static void main (String[] args) {
launch (args);
} // main
} // LabelTest class
You can compile and run the LabelTest.java program using this script (I'm using JavaFX 14 and JDK 14.0.2 on a Mac):
#!/bin/sh
set -x
export PATH_TO_FX=javafx-sdk-14/lib
javac --module-path $PATH_TO_FX --add-modules javafx.controls LabelTest.java
if [ $? -ne 0 ] ; then
exit 1
fi
java -cp . --module-path $PATH_TO_FX --add-modules javafx.controls LabelTest
My test program output contains very large label coordinates that don't represent the position of the coloured axis spheres, for example:
label = Y axis, coord = Point3D [x = 17448.00808897467, y = 21535.846392310217, z = 0.0]
label = X axis, coord = Point3D [x = 26530.33870777918, y = 12453.515773505665, z = 0.0]
label = Z axis, coord = Point3D [x = 17448.008088974653, y = 12453.515773505665, z = 0.0]
My display looks like this:
where as it should look more like the example from FXyz with labels next to the axis spheres:
If you follow what has been done in the link you have posted you'll make it work.
For starters, there is one subScene, not two.
So I've removed these lines:
and replaced these:
That works fine now for me: