How to fix StrikeFont»doesNotUnderstand: #glyphRendererOn: when rendering text in Roassal 2 on Pharo 3

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When you load Roassal 2 on Pharo 3 and try anything that involves text rendering, you get the following error message:

StrikeFont»doesNotUnderstand: #glyphRendererOn:

I could find some advice in the forums, that you have to

  • enable True Type fonts (Settings Browser → Appearance → Use Free Type) and
  • update the font list by executing FreeTypeFontProvider current updateFromSystem.

But the error remained the same.

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MartinW On BEST ANSWER

Roassal 2 seems to use the Default Standard Font for it’s text rendering.

So apart from enabling and updating True Type fonts, you also have to make sure to select a True Type font as your Default Standard Font, for example via the Settings Browser:

Settings Browser → Appearance → Standard Fonts → Default