In the context of semaphore definitions as originally proposed by Dijkstra, a semaphore could be incremented or decremented by an arbitrary count, facilitating operations where a thread might need to wait for or release multiple units of a resource at once.
Specifically, Dijkstra described operations like this:
function V(semaphore S, integer I):
[S ← S + I]
function P(semaphore S, integer I):
repeat:
[if S ≥ I:
S ← S − I
break]
However, in C++20, the introduction of std::counting_semaphore provides acquire and release methods that do not accept any arguments, which means they can only operate one unit at a time. This poses a challenge in scenarios such as the typical producer-consumer pattern, where a consumer might need to wait until a specific number of items (e.g., 10) are available in a buffer before proceeding (P(s,10) or, hypothetically, sem_empty.acquire(10)).
My workaround involves using a loop to call acquire or release the required number of times, which seems inefficient and inelegant:
#include <iostream>
#include <thread>
#include <vector>
#include <mutex>
#include <semaphore>
#include <cstdlib>
#define MAX 100
static std::vector<int> buffer;
static std::mutex mtx;
static std::counting_semaphore<MAX> sem_empty(MAX);
static std::counting_semaphore<MAX> sem_full(0);
void consumer(int N) {
while (true) {
for (int i = 0; i < N; ++i) {
sem_full.acquire();
}
{
std::lock_guard<std::mutex> lock(mtx);
for (int i = 0; i < N; ++i) {
if (!buffer.empty()) {
int data = buffer.back();
buffer.pop_back();
std::cout << "Consumer: " << data << std::endl;
}
}
}
for (int i = 0; i < N; ++i) {
sem_empty.release();
}
}
}
void producer() {
while (true) {
const int data = std::rand() % 100;
sem_empty.acquire();
{
std::lock_guard<std::mutex> lock(mtx);
buffer.push_back(data);
std::cout << "Producer: " << data << std::endl;
}
sem_full.release();
}
}
int main() {
std::thread t1(producer);
std::thread t2(consumer, 4); // Suppose that the consumer consumes 4 items at a time
t1.join();
t2.join();
}
This approach feels clunky and suboptimal, especially considering the original intent behind semaphores to manage multiple resources more succinctly. Is there a more elegant or efficient way to implement this behavior using std::counting_semaphore in C++20, or is a different synchronization mechanism more appropriate for this scenario?