I would like to model an AR asset, like a keyring with a few keys in it. Obviously, I would like to show that it could be picked up and then because of physics, keys will naturally show up to the bottom of the ring. How could I do that in ARKit / Reality Composor / USDZ or anyway that iOS allows?
[EDIT] Andy Fedoroff perfectly answered my question about whether ARKit / Reality Composor could model a keyring with a few keys question. Are there other tools (such as Unity or UnrealEngine or Houdini) that could be used to model this kind of relationship? Will USD / USDZ support this kind of model?
Now there are no physics constraints (behaviours) in RealityKit 2.0 or in Reality Composer 1.5.
However, in SceneKit you can constrain two objects with SCNPhysicsBallSocketJoint.
Test Chris Flannagan's project called iOS-Bimini-Ring-Toss to find out how it works.