I'm trying to create a couple of BasicEditField objects after i get the number of fields that i want from an ObjectChoiceField.
Problem: the BasicEditField fields that i add to my screen don't refresh unless i do it in the listener from my ObjectChoiceField.
what i want to do :
- select the number of
BasicEditFieldsthat i want. - refresh the screen so the fields added appear.
PD: if you need more info, just tell me, and sorry about my english. I'm new at developing for the BlackBerry plataform
public final class MyScreen extends MainScreen
{
private int fields_lenght;
public MyScreen()
{
// Set the displayed title of the screen
setTitle("Example");
fields_lenght =0;
final String shortcodes[] = {"1","2","3"};
final ObjectChoiceField dropdownlist=new ObjectChoiceField("Select a number of fields",shortcodes);
this.add(dropdownlist);
dropdownlist.setChangeListener( new FieldChangeListener() {
public void fieldChanged( Field arg0, int arg1 ) {
if(arg1 != PROGRAMMATIC){
fields_lenght= Integer.parseInt(shortcodes[dropdownlist.getSelectedIndex()]);
}
}
} );
// how to refresh the screen with the new fields ???
BasicEditField fields[]=new BasicEditField [fields_lenght] ;
for(int i = 0; i<fields.length;i++){
fields[i]=new BasicEditField("Campo "+i,"");
this.add(fields[i]);
}
}
}
You really should add or delete the fields from within your
ObjectChoiceFieldlistener. That's when you know what the proper number of fields is. (Certainly, if you just want to keep your code neat and clean, you could define a separate method, that is called from the choice field listener ... that's not much different).Try something like this:
I defined a new member named
fields, which just makes it easier to keep track of the basic edit fields (in case this screen has many other fields, too).When the choice field listener is called, I determine how many fields the user wants; if they need more, I add them to the screen, and to the
fieldsVector. If they want fewer, I delete some fields from the end of the Vector, and remove them from the Screen.Note: there should be no need to call
invalidate()here. CallingScreen#add()orScreen#delete()should add/delete the fields and cause repainting.