How to calculate the same deviceUniqueIdentifier as Unity does for linux?

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I want to create a class library using C# (would be a part of Avalonia app) that is going to calculate the same deviceUniqueIdentifier as Unity' SystemInfo.deviceUniqueIdentifier does. I know how to do this for Windows - using System.Management library and there is also the parameters written that should be used to calculate the uid (there is also the solution).
So the problem that the is no a word about how does the Unity do it on linux. The main question is how to calculate the same uid using C# for linux?

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