How to avoid glares in Unity directional light?

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I have a quad with a texture filled in on top a camera. When I added directional light, it shows a glare in the center. Earlier, I had it right, but now not sure why it comes. Below is my unity camera game with center glare & scene

Unity glare on directional light

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the_Begin On

It seems like a point light to me. Try to enable 3d view and move on the z Axis. See if that helps.

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dowhilefor On

Check if you have DrawHalo on the DirectionalLight enabled. Otherwise you might need to adjust the specular/metallic settings on your quads material.